The unique identity of tricking comprises the blend of two general categories of movement.
Tricks which stay upright and include a kicking technique derived from any style of the martial arts.
Tricks which rotate off-axis, horizontal or fully inverted as found in tumbling or freestyle acrobatics.
Difficulty increases in 180° increments with each stance change.
Inverts are defined by their takeoff & landing positions (stances), offset from one another by 90° intervals.
Invert tricks are defined by their stance, takeoff, rotation, and landing. Twist tricks land Backside by default (known as "complete landing," though not usually mentioned by name). Based on rotation there are also Hyper, Mega, and Semi landings for any invert trick (each corresponding to a different stance or position).
Make your selections using the buttons below to compare flips & twists from each stance/takeoff pair.