Invert Transformations

Invert tricks as a category are dominated by nicknames, which makes it all the more important to understand the core skills they comprise. The base flips and twist elements featured on the previous pages appear often in different forms, including stylistic variations or with additional inversion beyond a single flip. Below you can read about the ways in which invert tricks are commonly transformed to look and feel very different from their standard forms:

Rotational Deviations

Invert skills and their starting stances are separated by 90 degrees. For all standard takeoff (Pop) tricks, there is no reason to measure rotations in between. Alternate takeoff tricks however have a designated jump leg, and those which use the same leg are offset by 180° (Btwist and cork both jump from the left, while tak and raiz jump off the right leg.) This means that whenever an invert trick from one pair leaves the ground from a stance of the other pair, a rotational deviation is created. An example of this would be a Btwist/cork that jumps from Inside stance; this trick is 90° less than cork, but 90° more than Btwist. There is one rotational deviation for each stance, and though they are common they are not commonly recognized.

Double Inversions

Inverts have the incredible capacity to be stacked repeatedly, by continuing inversion past vertical posture where they normally would land. Any invert trick can be stacked on any other trick by matching its starting stance to wherever the first trick finishes; a common example is a double backflip, which is a backflip stacked on top of itself. There are many possibilities to create tricking-specific double inversions, the majority of which have yet to be explored. Given extra height or power such as spring from a trampoline, there are even triple inversions (and beyond!) A sub-catgory of inverts is created when stacked on the end of a vertical spin or kick trick; these are more along the lines of a "pre-gyro," rather than a double inversion.

Range & Stall Variations

A variation is created by changing the form of an invert trick, to give a different aesthetic. There are two general ways to exaggerate a change in form, with many variations working only one way or the other. A range variation is one where the form is changed and held through the middle of the rotation, such as a "rodeo." A stall instead requires a manipulation in the timing of the rotation, to call attention to the spefic point at which the form is changed. An example is a "rocket boy," where a backflip is brought to its apex as quickly as possible before becoming a piked grab and a rush to landing. Some variations like "flash kick" can be made to work well as a stall or a range variation. Below is an example video featuring some horizontal twist range variations, as well as a table that compares form across flips and twists.

Horizontal Flat Spins

There is a unique aspect of horizontal tricks to be adapted into "flat spins." These are flips where the rotation is performed parallel to the floor (perpendicular to gravity, as opposed to rotating through it.) This unique adaptation can be performed on its own, or even exchanged for twist on the horizontal axis. Flat spins have the same landing options at each stance as other inverts, and at small enough rotations they are sometimes indistinguishable from twists. As a sub-category there are very few known flat spin tricks; "donut boy" is one of the most prevalent.

Summary of Transformation Tags

The table below is a summary of common variations seen both in flips (fully inverted) and twists (horizontal inverts.) They are identified by how their form differs from that of a standard flip or twist; the legs are either kicked in front or held behind the body. Their most noticeable form is described, and each can be stylized in different ways.

Flip Variations
Flash Kick / Axe Kick (Range/Stall)
Right or Left leg kick
Pike (Range/Stall)
Both legs kick together
X-Out (Stall)
Both legs kick apart
Rodeo (Stall)
Both legs behind + grab

Invert tricks are extremely versatile; fully inverted tricks can twist in different directions within the same jump, and horizontal twists can be translated into flips (or vice versa.) To keep up in the most heavily pursued category of tricks, a well-rounded invert game should include all elements and a wealth of transformations.