The unique identity of tricking comprises the blend of two general categories of movement.
Tricks which stay upright and include a kicking technique derived from any style of the martial arts.
Tricks which rotate off-axis, horizontal or fully inverted as found in tumbling or freestyle acrobatics.
Difficulty increases in 180° increments with each stance change.
Inverts are defined by their takeoff & landing positions (stances), offset from one another by 90° intervals.
Invert tricks are defined by their stance, takeoff, rotation, and landing. Twist tricks land Backside by default (known as "complete landing," though not usually mentioned by name). Based on rotation there are also Hyper, Mega, and Semi landings for any invert trick (each corresponding to a different stance or position).
Make your selections using the buttons below to compare flips & twists from each stance/takeoff pair.
You need a 540, a back flip, a Btwist, a cart full, a cork, some 900s would be nice, oh and don't forget touchdown raiz setup for swingthru into anything you want. It's all in there, and so much more. Learn tricking without needing any special equipment, spotters, or crashing! Focus on controlling your landings and building 100% consistency, so that you can build onward and upward from this foundation to bigger tricks down the line.